The ship team has also made a lot of progress on the newly revamped. Tech design made their flight balance passes to get it ready for flight with sound and then passed it along to VFX. Art created a custom dual weapon mount and generated all the LODs, while the tech content team implemented UV2s and Damage. The ship team spent a lot of the month working on the Drake Buccaneer. With that, let’s review some of what each studio did this month. In addition to our continuing progress with Squadron 42 and the PU 3.0 undertaking, we released both 2.6.2 and 2.6.3 to the entire community, and have now focused those attentions to the upcoming Star Citizen Alpha 3.0. Last month we debuted our new style of Monthly Report, utilizing the weekly Studio Reports found in Around the Verse to create an overview of progress made in the last four weeks. Welcome to the monthly report where we collect updates from our studios around the world into a single comprehensive place to summarize the various progresses (and setbacks) they’ve experienced. The original source for this specific Comm-Link can be found at Monthly Studio Report: March 2017. The Comm-Link is reproduced here with minimal changes (format & wikilinking), as well as translations when available. Comm-Links are official communications of Cloud Imperium Games Corporation regarding Star Citizen & Squadron 42.
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